Return |
SUMMARY OF FINDINGS
Virtual reality (VR) interventions vs usual care or no intervention for back pain
Outcome | Number of Studies | Effect | Quality of Evidence |
---|---|---|---|
Pain intensity immediately after the intervention | 16* | People who had a VR intervention had an average reduction of 0.67 points on a pain scale** compared to usual or no intervention | Low |
*studies in the review that compared VR with another intervention and reported results using a pain scale
** pain scale ranging from 1 to 10: 1 = minimal pain and 10 = worst pain ever. In many trials of pain treatment, the minimal difference considered to be important (patients would notice) is 1 full point.
This was a systematic review of 24 randomized controlled trials published up to September 2020.
Who? This review included 900 adults with back pain (average age 20 to 70). People who had neck pain or spinal cord injuries were excluded.
What? The reviewers included studies that compared interventions using virtual reality with usual care or no intervention for back pain.
Virtual Reality | vs | Usual care or no intervention |
---|---|---|
Electronic equipment (e.g. computer tablet or special head-mounted display) used to make a person feel like they are in an artificial environment where they performed physical activities like exercises, horse-back riding, yoga Many of the studies used virtual reality to turn exercises into a game | Usual care, which most often involved physical therapy in the real-world |
Virtual reality can make a person feel like they are in an artificial environment. Input devices such as joysticks, handheld controllers or tracking gloves tell a computer what actions the person is performing within the virtual environment. Output devices like headphones, pressure pads, and a head-mounted video display show the person the effect of their actions. Virtual reality may reduce pain by distracting the brain from pain signals, reducing fear of movement (because you have a different "body" in virtual reality), and increasing motivation to perform physical activities. The reviewers in this paper wanted to know if interventions using virtual reality equipment would improve back pain. They found that there was a small reduction in pain. However, the quality of the evidence was low because the treatments were so different, it was difficult to compare them. Further research is needed before VR interventions can be recommended for treating back pain.
This Evidence Summary is based on the following article:
Bordeleau M, Stamenkovic A, Tardif PA, et al. The Use of Virtual Reality in Back Pain Rehabilitation: A Systematic Review and Meta-Analysis. J Pain. 2021 Aug 21. pii: S1526-5900(21)00311-4. doi: 10.1016/j.jpain.2021.08.001. PubMed
Published: Friday, January 14, 2022
Please note that the information contained herein is not to be interpreted as an alternative to medical advice from a professional healthcare provider. If you have any questions about any medical matter, you should consult your professional healthcare providers, and should never delay seeking medical advice, disregard medical advice or discontinue medication based on information provided here.
This Evidence Summary was printed from the PAIN+ CPN website on 2024/12/21. To view other Evidence Summaries or to register to receive email notifications about new Evidence Summaries, please visit us at https://www.painpluscpn.ca/Articles/EvidenceSummaries |